Wednesday, February 16, 2011
Available now on Xbox Live Indie Games, Rotor is an interestingly derivative little title [say that five times] developed by Pocket Starship that incorporates several ideas from other games and makes the end result its own. The graphics are strikingly similar to Mirror's Edge tri-chromatic and exit the screen to a desirable pop. What is most fun with them is that YOU can choose the three colors from an Adobe-style palette and thus play the game in colors that make your panties be-tinkled.
The gameplay consists of flying a little helicopter about the cityscape whilst completing challenges such as collecting orbs, guiding through rings, or simply racing about. This is where is gets tricky. The controls, while sound, are difficult to get used to and you may find yourself cursing at the screen when you inevitably miss a checkpoint because you didn't yaw well.
The real problem is hit detection. Like....The Ground. "My copter got stuck" is not something you want to declare while navigating a set of objectives. And that happened to me a number of times. It shouldn't keep you from trying this game (especially at $1), but it is discomforting.
Final Verdict....so it's a little buggy, but definitely worth your NOT earned dollar. At the very least check out the demo.
I give Rotor:
6.5-Why eeez tha choppa stuck in tha gr'ownd?-out of 10
Check out this funky trailer
Thursday, February 3, 2011
radiangames was formed in March of 2010 by developer Luke Schneider who has since produced seven fantastic, outrageously addictive, Xbox Live Indie Games which are all currently available for a measly 80 MS points. Luke previously worked on high-profile titles such as Red Faction and the Descent series before deciding to ditch the big boys and plonk headfirst into our precious underdog of Independent Gaming
He followed the success of JoyJoy with Crossfire (no, not the Milton-Bradley board sensation of the early nineties) which is a game that takes inspiration from Space Invaders, with a twist: You can flip your ship to the top of the screen. This simple mechanic adds new life to any past homages and lends itself to some intense action and mind bending tactics. Not to mention two players can flip ships and unleash lasery mayhem together in a continuous barrage of gravity smashing resplendence.
The fourth in the series, Fluid, is a quirky racing title featuring radiangames' signature graphical style and despite being the least derivative of the seven happens to be my least favorite. It's not necessarily that I have any complaints, it seems to be in the Pac-Man vein which I was never a particularly large fan of with the exception of the recent Championship DX iteration (leave your negative comments below), although I cannot say that it's still not an excellent entry in the series.
The sixth is a sequel to Crossfire and features new "mega enemies" and finally allows for online score posting. As of this printing I haven't spent much time with it, but the little I did play presented the perfect successor to an already addictive shooter.
Are these the most original pieces of interactive media you will come across? Certainly not. In fact, each game wears its inspirations like a badge of devotion. It's simply that radiangames gets these homages so right. Every game plays perfectly leaving you feeling all gooey with nostalgia while remembering that you don't need a muscle-bound hero, a never-ending cityscape, a shadow or colossus, or anything outside of bright lights and pretty music (which is fantastic and original in each) to have fun. Although adding several zeros to your friends' scores never hurts.
To provide conclusiveness: You can get ALL of these fantastic titles for $7!!
Buy Them ALL...Now!!
I give radiangames:
10-WHY ARE YOU STILL READING THIS'S-out of 10.
Wednesday, February 2, 2011
Gravity Guy, Programmed and Designed by Vasco Freitas, hails from the oft underwhelming folks at MiniClip.com and is available for free (a la Flash) on their site and for a measly $0.99 on the iTunes marketplace for the iPhone or $1.99 for the HD/iPad versions. I purchased the former after mindlessly typing "gravity" into the app search bar and this little gem happened to appear first.
It's this failure, however, that keeps you coming back constantly bringing to mind the games of yesteryear in which "one more try" became one hundred frustrated attempts and after the final victory: A vicious frothing of the mouth at what ridiculousness you would be forced to navigate next. In reality, the game would probably only take ten minutes to complete given its thirty short levels (which do change scenery and always impress) but your inevitable failures will give you several hours of seething enjoyment.
In all...Does it re-invent the wheel? No. We've all played games that base themselves around a simple gimmick placed in a familiar setting. However this is one I would recommend to any one with any of the aforementioned i-Devices.
I give Gravity Guy Eight Einstein-Rosen Bridges out of Ten.
Tuesday, February 1, 2011
Hello Few! I, your humble Unemployed Enthusiast, wish to welcome you to my blog. It stands to be a mere precursor to the site where you will find my rants, reviews, advice and ideas in a far easier to navigate well developed HTML MASTERPIECE! But that won't be for a while, so this is what you get. My DS broke several months ago so portable gaming is going to be restricted to the all but over-rated apps on my I-Pod Touch (1st generation). I am also reviewing and perusing the XBOX Indie Marketplace, XBLA, Wii, PC Indie and any Retro System that can get my grubby little thumbs a-twiddle. My first review shall appear soon. What will it be? On which platform? The suspense...is boring you. I promise it will be soon. For now,
GO OUT AND SUPPORT YOUR INDEPENDENT DEVELOPERS!!!